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authorIsaac Freund <mail@isaacfreund.com>2021-12-13 16:11:19 +0100
committerSimon Ser <contact@emersion.fr>2021-12-13 15:21:05 +0000
commitfecde72be3ebdc5ad0aa526db7405aaf1eddf847 (patch)
tree9e2ba2c11de5aca95dd693ffc94b98762f536688 /include
parentfb1f613510b871bcc117179a9d3a32aabc4508c0 (diff)
scene: add wlr_scene_send_frame_done()
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_scene.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 6c2928ee..f388a658 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -201,6 +201,13 @@ struct wlr_scene *wlr_scene_create(void);
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
+/**
+ * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
+ * wlr_scene_render_output() for which wlr_scene_surface->primary_output
+ * matches the given output.
+ */
+void wlr_scene_send_frame_done(struct wlr_scene *scene,
+ struct wlr_output *output, struct timespec *now);
/**
* Add a node displaying nothing but its children.