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authorSimon Ser <contact@emersion.fr>2021-04-29 09:33:54 +0200
committerKenny Levinsen <kl@kl.wtf>2021-05-21 22:13:54 +0200
commitfd2b1f018e8e736c40ee31949e818e0b6939e308 (patch)
tree47c49037eec0e03fb924f33122410d4255461af7 /include
parentc82f37542d3a63c3b5dd573dcdb8559ea1f888f7 (diff)
backend/x11: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common code do it.
Diffstat (limited to 'include')
-rw-r--r--include/backend/x11.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/backend/x11.h b/include/backend/x11.h
index b977955e..fe818760 100644
--- a/include/backend/x11.h
+++ b/include/backend/x11.h
@@ -88,12 +88,10 @@ struct wlr_x11_backend {
struct wlr_input_device keyboard_dev;
int drm_fd;
- struct wlr_renderer *renderer;
struct wlr_drm_format_set dri3_formats;
struct wlr_drm_format_set shm_formats;
const struct wlr_x11_format *x11_format;
struct wlr_drm_format *drm_format;
- struct wlr_allocator *allocator;
struct wl_event_source *event_source;
struct {