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authorIsaac Freund <mail@isaacfreund.com>2021-12-11 12:25:53 +0100
committerSimon Ser <contact@emersion.fr>2021-12-13 15:21:05 +0000
commitfb1f613510b871bcc117179a9d3a32aabc4508c0 (patch)
treeb0d41204945e23fb6615bf431f353b92351f65dd /include
parent0215dffba51b63dc394ee028039ac811e1330c60 (diff)
scene: add primary output to wlr_scene_surface
This allows compositors to avoid sending multiple frame done events to a surface that is rendered on multiple outputs at once. This may also be used in the same way for presentation feedback.
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_scene.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 1238653d..6c2928ee 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -74,6 +74,14 @@ struct wlr_scene_surface {
struct wlr_scene_node node;
struct wlr_surface *surface;
+ /**
+ * The output that the largest area of this surface is displayed on.
+ * This may be NULL if the surface is not currently displayed on any
+ * outputs. This is the output that should be used for frame callbacks,
+ * presentation feedback, etc.
+ */
+ struct wlr_output *primary_output;
+
// private state
int prev_width, prev_height;