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authorSimon Ser <contact@emersion.fr>2022-11-04 17:32:06 +0100
committerSimon Ser <contact@emersion.fr>2022-11-11 19:18:04 +0000
commitf4f3c15c1e801760876da1fe292f24bd9f47b8ad (patch)
tree4edca21751780903471e77a9a85458edb1e8c99f /include
parent7fdcb45e6609be4786bcb79e61d7e935b7b7fa77 (diff)
render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make sure we don't start rendering before the previous texture uploads are complete.
Diffstat (limited to 'include')
-rw-r--r--include/render/vulkan.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/render/vulkan.h b/include/render/vulkan.h
index 517dc451..716c5ace 100644
--- a/include/render/vulkan.h
+++ b/include/render/vulkan.h
@@ -195,6 +195,7 @@ struct wlr_vk_renderer {
struct {
struct wlr_vk_command_buffer *cb;
+ uint64_t last_timeline_point;
struct wl_list buffers; // wlr_vk_shared_buffer.link
} stage;