diff options
author | Alexander Orzechowski <alex@ozal.ski> | 2023-10-07 13:31:20 -0400 |
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committer | Alexander Orzechowski <alex@ozal.ski> | 2023-10-07 13:31:20 -0400 |
commit | e1e911d425fde6ce85475de95b44aa1340725224 (patch) | |
tree | 89387092679013d8d88c044ce2c8f09308f906a6 /include | |
parent | 5fb0007e0249388792f3772c30bfabf8d551dec0 (diff) |
scene_output_layout: Don't destroy output when output layout is destroyed
There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]
This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260
This reverts commit 1a731596c5bcd252d8796cacb59af8b20ceb914f.
Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
Diffstat (limited to 'include')
-rw-r--r-- | include/wlr/types/wlr_scene.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index a756e88e..1fa60b65 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -517,21 +517,19 @@ struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene, /** * Attach an output layout to a scene. * - * With an attached `wlr_scene_output_layout`, removing or repositioning an output in the output - * layout will respectively remove or reposition a corresponding scene-graph output. When the output - * layout is destroyed, scene-graph outputs which were attached to this helper will be destroyed. + * The resulting scene output layout allows to synchronize the positions of scene + * outputs with the positions of corresponding layout outputs. * - * When adding an output to the output_layout, users must also create a `wlr_scene_output` and pass - * it to wlr_scene_output_layout_add_output(). + * It is automatically destroyed when the scene or the output layout is destroyed. */ struct wlr_scene_output_layout *wlr_scene_attach_output_layout(struct wlr_scene *scene, struct wlr_output_layout *output_layout); /** - * Add an output to the scene, with its positioning defined by the output layout. + * Add an output to the scene output layout. * - * The `wlr_scene_output_layout` takes ownership of the `wlr_scene_output`, which will be destroyed - * when either the `wlr_scene_output_layout` or the `wlr_output_layout_output` is destroyed. + * When the layout output is repositioned, the scene output will be repositioned + * accordingly. */ void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol, struct wlr_output_layout_output *lo, struct wlr_scene_output *so); |