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authorNeKit <nekit1000@gmail.com>2018-06-03 01:20:09 +0300
committerNeKit <nekit1000@gmail.com>2018-06-07 18:06:31 +0300
commitde91c55ea9da1b4c22bc377a7013efdcc71fff06 (patch)
treed8da509282f47dd982b0c81c5e857ea1e5e85858 /include
parent6f895081e1d05e651543187e11766259e2b4f798 (diff)
Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
Diffstat (limited to 'include')
-rw-r--r--include/render/gles2.h36
1 files changed, 31 insertions, 5 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index 99beff29..c47751d1 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -32,11 +32,37 @@ struct wlr_gles2_renderer {
const char *exts_str;
struct {
- GLuint quad;
- GLuint ellipse;
- GLuint tex_rgba;
- GLuint tex_rgbx;
- GLuint tex_ext;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ } quad;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ } ellipse;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint invert_y;
+ GLint tex;
+ GLint alpha;
+ } tex_rgba;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint invert_y;
+ GLint tex;
+ GLint alpha;
+ } tex_rgbx;
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint invert_y;
+ GLint tex;
+ GLint alpha;
+ } tex_ext;
} shaders;
uint32_t viewport_width, viewport_height;