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authorSimon Ser <contact@emersion.fr>2021-02-23 11:41:47 +0100
committerSimon Ser <contact@emersion.fr>2021-03-27 11:23:32 +0100
commitb89bcffea4fccdf4727f65b58576ba05903daa75 (patch)
treef4a1d34466f41fc5e1ba4a8227b3c1de127b9e3d /include
parent741da702bcc9a40f6c471560b86e20303f981133 (diff)
render/egl, backend/wayland: add workaround for split render/display setups
Split render/display setups have two separate devices: one display-only with a primary node, and one render-only with a render node. However in these cases the EGL implementation and the Wayland compositor will advertise the display device instead of the render device [1]. The EGL implementation will magically open the render device when the display device is passed in. So just pass the display device as if it were a render device. Maybe in the future Mesa will advertise the render device instead and we'll be able to remove this workaround. [1]: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4178
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