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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-19 14:01:03 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-19 14:17:51 -0400
commit933ff0e60c423721403b55295bd3d309b010bd8c (patch)
treee1fc5e5549ca32fee34343e64d286faec0117724 /include
parentc46b53d0b04e52b73cfe041e4bc87656b1d1ce94 (diff)
wlr_scene: Fix missing calls to scene_node_update_outputs
There were a couple places this was missing - on mode change of an output. If the resolution changes for example nodes may fall out of the view. - on commits on an output for scale or transform changes - when the transform of a buffer is changed. If the dest size is not set, the buffer may have been rotated potentially changing its size if the buffer width != height
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_scene.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index a02a5c89..b48aeff8 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -140,6 +140,9 @@ struct wlr_scene_output {
uint8_t index;
bool prev_scanout;
+
+ struct wl_listener output_commit;
+ struct wl_listener output_mode;
};
/** A layer shell scene helper */