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authorSimon Ser <contact@emersion.fr>2023-06-23 14:33:26 +0200
committerSimon Ser <contact@emersion.fr>2023-06-23 14:33:26 +0200
commit8a5b5e6f28dae650df36a271213655b8bdf52dbf (patch)
tree61a34b26000b56501b9f9114fa66bec507705a58 /include
parent89cb4842208a2997cfa3a9bef7ac66e01a414ebb (diff)
compositor: listen to role_resource destroy signal
Call wlr_surface_destroy_role_object() when the role_resource is destroyed.
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_compositor.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_compositor.h b/include/wlr/types/wlr_compositor.h
index 40ea7e9f..ffb56896 100644
--- a/include/wlr/types/wlr_compositor.h
+++ b/include/wlr/types/wlr_compositor.h
@@ -199,6 +199,7 @@ struct wlr_surface {
// private state
struct wl_listener renderer_destroy;
+ struct wl_listener role_resource_destroy;
struct {
int32_t scale;
@@ -246,6 +247,8 @@ bool wlr_surface_set_role(struct wlr_surface *surface, const struct wlr_surface_
/**
* Set the role object for this surface. The surface must have a role and
* no already set role object.
+ *
+ * wlr_surface_destroy_role_object() is called when the resource is destroyed.
*/
void wlr_surface_set_role_object(struct wlr_surface *surface, struct wl_resource *role_resource);