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authorTony Crisci <tony@dubstepdish.com>2017-08-09 15:58:41 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-09 17:31:38 -0400
commit8306f46dfb93bd8d791803897927f43e0888e2bd (patch)
tree6ba4a3f4e6d7ecfa13ef0193fbc1b741c418feb1 /include
parent87fe13a9faa6cb3bb243426f03812f2011f6d2ec (diff)
implement surface frame
The surface frame callback lets a window know when it is a good time to show the next frame if it is animating. In particular, this callback is used by weston-simple-shm to throttle drawing.
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_surface.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h
index 88a9a4d8..2bfd5d36 100644
--- a/include/wlr/types/wlr_surface.h
+++ b/include/wlr/types/wlr_surface.h
@@ -3,6 +3,11 @@
#include <wayland-server.h>
+struct wlr_frame_callback {
+ struct wl_resource *resource;
+ struct wl_list link;
+};
+
struct wlr_surface {
struct wl_resource *pending_buffer;
bool pending_attached;
@@ -16,6 +21,8 @@ struct wlr_surface {
struct wl_signal destroy;
struct wl_signal commit;
} signals;
+
+ struct wl_list frame_callback_list; // wl_surface.frame
};
struct wlr_renderer;