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authoremersion <contact@emersion.fr>2018-03-19 20:21:02 +0100
committeremersion <contact@emersion.fr>2018-03-19 20:21:02 +0100
commit6ecb0eefcba21d923bd01fce688dbd6bd399fbae (patch)
tree0ba90e941dc9029e6d9e12d8bbc85b52e183dcb7 /include
parent6227da96b113f00b4b8134c10a43994716a53fef (diff)
render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function.
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_matrix.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/wlr/types/wlr_matrix.h b/include/wlr/types/wlr_matrix.h
index fd060d11..02111db8 100644
--- a/include/wlr/types/wlr_matrix.h
+++ b/include/wlr/types/wlr_matrix.h
@@ -5,11 +5,12 @@
#include <wlr/types/wlr_box.h>
void wlr_matrix_identity(float mat[static 9]);
+void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
+ const float b[static 9]);
+void wlr_matrix_transpose(float mat[static 9], const float a[static 9]);
void wlr_matrix_translate(float mat[static 9], float x, float y);
void wlr_matrix_scale(float mat[static 9], float x, float y);
void wlr_matrix_rotate(float mat[static 9], float rad);
-void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
- const float b[static 9]);
void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform);
void wlr_matrix_projection(float mat[static 9], int width, int height,