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authorDrew DeVault <sir@cmpwn.com>2018-04-13 09:32:41 -0400
committerGitHub <noreply@github.com>2018-04-13 09:32:41 -0400
commit63763d327969a17af43ccaf8fe4c6da941f8efcb (patch)
tree719a97d6bc8c35803091a11a8c7c9adb44d83a9c /include
parentbcf5da5cd7ea61679309c871e52468b335f57cb5 (diff)
parent1b802d92511dad4edcb6d1a0f3506a7646fe714b (diff)
Merge pull request #862 from emersion/renderer-scissor-upside-down
Make wlr_renderer_scissor take normal coords instead of upside-down ones
Diffstat (limited to 'include')
-rw-r--r--include/render/gles2.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index 50252027..792f1b40 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -38,6 +38,8 @@ struct wlr_gles2_renderer {
GLuint tex_rgbx;
GLuint tex_ext;
} shaders;
+
+ uint32_t viewport_width, viewport_height;
};
enum wlr_gles2_texture_type {