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authorIlia Bozhinov <ammen99@gmail.com>2018-07-29 20:02:00 +0300
committerIlia Bozhinov <ammen99@gmail.com>2018-07-29 21:58:33 +0300
commit2e6eb097b6e23b8923bbfc68b1843d5ccde1955b (patch)
treec233864ae1c86a68df205d6a8ead79613f54796f /include
parentf1b65b34a6caff8db7c729b6362ec57f2707aa1a (diff)
rootston: focus newly-created surfaces
Whenever a new surface is created, we have to update the cursor focus, even if there's no input event. So, we generate one motion event, and reuse the code to update the proper cursor focus. We need to do this for all surface roles - toplevels, popups, subsurfaces. Fixes #1162
Diffstat (limited to 'include')
-rw-r--r--include/rootston/cursor.h3
-rw-r--r--include/rootston/input.h2
2 files changed, 5 insertions, 0 deletions
diff --git a/include/rootston/cursor.h b/include/rootston/cursor.h
index f7410dec..2c687a39 100644
--- a/include/rootston/cursor.h
+++ b/include/rootston/cursor.h
@@ -80,4 +80,7 @@ void roots_cursor_handle_tool_tip(struct roots_cursor *cursor,
void roots_cursor_handle_request_set_cursor(struct roots_cursor *cursor,
struct wlr_seat_pointer_request_set_cursor_event *event);
+void roots_cursor_update_position(struct roots_cursor *cursor,
+ uint32_t time);
+
#endif
diff --git a/include/rootston/input.h b/include/rootston/input.h
index ef46fab2..2cdb13e6 100644
--- a/include/rootston/input.h
+++ b/include/rootston/input.h
@@ -32,4 +32,6 @@ struct roots_seat *input_get_seat(struct roots_input *input, char *name);
struct roots_seat *input_last_active_seat(struct roots_input *input);
+void input_update_cursor_focus(struct roots_input *input);
+
#endif