diff options
author | Isaac Freund <mail@isaacfreund.com> | 2021-12-13 17:23:47 +0100 |
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committer | Isaac Freund <mail@isaacfreund.com> | 2021-12-13 17:26:22 +0100 |
commit | 1c3e0816f3cc4c653b24256486234d02fcf59e02 (patch) | |
tree | 1697c36cc13635aa310885277a38811a0336d017 /include | |
parent | ad01cdf0b218a8d49698bf0ff85b84a4540a4f6f (diff) |
scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
Diffstat (limited to 'include')
-rw-r--r-- | include/wlr/types/wlr_scene.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index f388a658..d2af9c5a 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -201,13 +201,6 @@ struct wlr_scene *wlr_scene_create(void); */ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output, int lx, int ly, pixman_region32_t *damage); -/** - * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by - * wlr_scene_render_output() for which wlr_scene_surface->primary_output - * matches the given output. - */ -void wlr_scene_send_frame_done(struct wlr_scene *scene, - struct wlr_output *output, struct timespec *now); /** * Add a node displaying nothing but its children. @@ -295,7 +288,13 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, * Render and commit an output. */ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output); - +/** + * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by + * wlr_scene_output_commit() for which wlr_scene_surface->primary_output + * matches the given scene_output. + */ +void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, + struct timespec *now); /** * Call `iterator` on each surface in the scene-graph visible on the output, * with the surface's position in layout coordinates. The function is called |