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authorSimon Ser <contact@emersion.fr>2022-01-12 19:14:32 +0100
committerSimon Zeni <simon@bl4ckb0ne.ca>2022-11-15 15:50:19 +0000
commit165352e32fb8bddb64f26dd4f4994db80a30901b (patch)
tree3a4bcdef7745e8cfe25fdc91dfdd79ba188cbb92 /include
parent261d6998fb7461fcdf6cf66a57863b8ed505a67c (diff)
render/egl: enable EGL_LOSE_CONTEXT_ON_RESET
This allows the GLES2 renderer to figure out when a GPU reset happens.
Diffstat (limited to 'include')
-rw-r--r--include/render/egl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/render/egl.h b/include/render/egl.h
index b690877d..e8b85964 100644
--- a/include/render/egl.h
+++ b/include/render/egl.h
@@ -15,6 +15,7 @@ struct wlr_egl {
bool EXT_image_dma_buf_import;
bool EXT_image_dma_buf_import_modifiers;
bool IMG_context_priority;
+ bool EXT_create_context_robustness;
// Device extensions
bool EXT_device_drm;