diff options
author | Dominique Martinet <asmadeus@codewreck.org> | 2017-08-19 08:10:39 +0200 |
---|---|---|
committer | Dominique Martinet <asmadeus@codewreck.org> | 2017-08-19 08:33:31 +0200 |
commit | f24b3df980979d761bd59773f39d6d5f90d17913 (patch) | |
tree | b54e0df3d2cf367bbb5d1e7ffe8556fcf7aa96ea /include/wlr | |
parent | 12782eabfe2bf688b15d612a0357e75f13c9ade7 (diff) |
wlr renderer/texture: rename init to create when it does alloc
Diffstat (limited to 'include/wlr')
-rw-r--r-- | include/wlr/render.h | 2 | ||||
-rw-r--r-- | include/wlr/render/gles2.h | 2 | ||||
-rw-r--r-- | include/wlr/render/interface.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h index 96b61ddf..b7924928 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -12,7 +12,7 @@ void wlr_renderer_end(struct wlr_renderer *r); /** * Requests a texture handle from this renderer. */ -struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r); +struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); /** * Renders the requested texture using the provided matrix. A typical texture * rendering goes like so: diff --git a/include/wlr/render/gles2.h b/include/wlr/render/gles2.h index b368d6e1..4a944eb7 100644 --- a/include/wlr/render/gles2.h +++ b/include/wlr/render/gles2.h @@ -4,6 +4,6 @@ #include <wlr/backend.h> struct wlr_egl; -struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend); +struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend); #endif diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index f98c3bc2..c00e0701 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -14,7 +14,7 @@ struct wlr_renderer { struct wlr_renderer_impl { void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*end)(struct wlr_renderer *renderer); - struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer); + struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); bool (*render_with_matrix)(struct wlr_renderer *renderer, struct wlr_texture *texture, const float (*matrix)[16]); void (*render_quad)(struct wlr_renderer *renderer, |