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authorSimon Ser <contact@emersion.fr>2021-10-20 18:16:27 +0200
committerIsaac Freund <mail@isaacfreund.com>2021-10-22 22:29:35 +0200
commitdb4c93028d2c807694be8a9fa36e581239d1ee77 (patch)
treee57f1e7c768a1fda9d4f383d5d0149f49427b0b4 /include/wlr
parent70e8277175fc756b635650c1bbad295592b5ed94 (diff)
scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending wl_surface.frame callback done events.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 7a0801c0..17516aaf 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -271,6 +271,14 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
/**
+ * Call `iterator` on each surface in the scene-graph visible on the output,
+ * with the surface's position in layout coordinates. The function is called
+ * from root to leaves (in rendering order).
+ */
+void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
+ wlr_surface_iterator_func_t iterator, void *user_data);
+
+/**
* Attach an output layout to a scene.
*
* Outputs in the output layout are automatically added to the scene. Any