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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-30 19:23:27 -0400
committerIsaac Freund <mail@isaacfreund.com>2022-05-31 09:14:28 +0000
commitccd0f85c2a36308e35b153c7f9653abac7659af3 (patch)
tree2547f401b86c07dee55f6711bb446d91632e5731 /include/wlr
parent9eb71146ae56c509ee33c7e8a662549592aad870 (diff)
wlr_scene: Only allow parenting on a wlr_scene_tree
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 9af0f25c..aed617f9 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -58,7 +58,7 @@ struct wlr_scene_node_state {
/** A node is an object in the scene. */
struct wlr_scene_node {
enum wlr_scene_node_type type;
- struct wlr_scene_node *parent;
+ struct wlr_scene_tree *parent;
struct wlr_scene_node_state state;
struct {
@@ -178,7 +178,7 @@ struct wlr_scene_output {
/** A layer shell scene helper */
struct wlr_scene_layer_surface_v1 {
- struct wlr_scene_node *node;
+ struct wlr_scene_tree *tree;
struct wlr_layer_surface_v1 *layer_surface;
// private state
@@ -226,7 +226,7 @@ void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
* Move the node to another location in the tree.
*/
void wlr_scene_node_reparent(struct wlr_scene_node *node,
- struct wlr_scene_node *new_parent);
+ struct wlr_scene_tree *new_parent);
/**
* Get the node's layout-local coordinates.
*
@@ -265,7 +265,7 @@ void wlr_scene_set_presentation(struct wlr_scene *scene,
/**
* Add a node displaying nothing but its children.
*/
-struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
+struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
/**
* Add a node displaying a single surface to the scene-graph.
@@ -276,7 +276,7 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
* automatically based on the position of the surface and outputs in
* the scene.
*/
-struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
+struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
struct wlr_surface *surface);
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
@@ -291,7 +291,7 @@ struct wlr_scene_surface *wlr_scene_surface_from_buffer(
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
-struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
+struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]);
/**
@@ -309,7 +309,7 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
*
* If the buffer is NULL, this node will not be displayed.
*/
-struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
+struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer);
/**
@@ -415,8 +415,8 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
* Add a node displaying a surface and all of its sub-surfaces to the
* scene-graph.
*/
-struct wlr_scene_node *wlr_scene_subsurface_tree_create(
- struct wlr_scene_node *parent, struct wlr_surface *surface);
+struct wlr_scene_tree *wlr_scene_subsurface_tree_create(
+ struct wlr_scene_tree *parent, struct wlr_surface *surface);
/**
* Add a node displaying an xdg_surface and all of its sub-surfaces to the
@@ -425,8 +425,8 @@ struct wlr_scene_node *wlr_scene_subsurface_tree_create(
* The origin of the returned scene-graph node will match the top-left corner
* of the xdg_surface window geometry.
*/
-struct wlr_scene_node *wlr_scene_xdg_surface_create(
- struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
+struct wlr_scene_tree *wlr_scene_xdg_surface_create(
+ struct wlr_scene_tree *parent, struct wlr_xdg_surface *xdg_surface);
/**
* Add a node displaying a layer_surface_v1 and all of its sub-surfaces to the
@@ -436,7 +436,7 @@ struct wlr_scene_node *wlr_scene_xdg_surface_create(
* of the layer surface.
*/
struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
- struct wlr_scene_node *parent, struct wlr_layer_surface_v1 *layer_surface);
+ struct wlr_scene_tree *parent, struct wlr_layer_surface_v1 *layer_surface);
/**
* Configure a layer_surface_v1, position its scene node in accordance to its