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authorSimon Ser <contact@emersion.fr>2021-11-30 20:55:04 +0100
committerIsaac Freund <mail@isaacfreund.com>2021-11-30 20:16:24 +0000
commitba974a4e9f17e5f75efebe312e8bd1b24ad7b06d (patch)
treef54c143a3da3922866a71a7259346a9d3be3d2d3 /include/wlr
parentdd84c5a1ccc322c4775282bbfc781f17e4ddac3a (diff)
scene: add wlr_scene_get_scene_output
This allows getting a wlr_scene_output from a wlr_output. Since an output can only be added once to a scene-graph there's no ambiguity. This is useful for compositors using wlr_scene_attach_output_layout: the output layout integration automatically creates a scene-graph output for each wlr_output added to the layout.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 622dbb28..bca0b269 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -282,6 +282,13 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
*/
void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
wlr_surface_iterator_func_t iterator, void *user_data);
+/**
+ * Get a scene-graph output from a wlr_output.
+ *
+ * If the output hasn't been added to the scene-graph, returns NULL.
+ */
+struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
+ struct wlr_output *output);
/**
* Attach an output layout to a scene.