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authorDrew DeVault <sir@cmpwn.com>2018-03-19 16:36:17 -0400
committerGitHub <noreply@github.com>2018-03-19 16:36:17 -0400
commita76cef475b6da9d4953e7b3503a35f01aa7c824e (patch)
tree153daa6a73982424c1e68aaac91b88ef9c67d4d6 /include/wlr
parent8d490fdb34ad4374b3ab144f1b46296eb81ad316 (diff)
parent6ecb0eefcba21d923bd01fce688dbd6bd399fbae (diff)
Merge pull request #733 from emersion/fix-matrix-transpose
Don't use OpenGL matrix transposition
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_matrix.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/wlr/types/wlr_matrix.h b/include/wlr/types/wlr_matrix.h
index fd060d11..02111db8 100644
--- a/include/wlr/types/wlr_matrix.h
+++ b/include/wlr/types/wlr_matrix.h
@@ -5,11 +5,12 @@
#include <wlr/types/wlr_box.h>
void wlr_matrix_identity(float mat[static 9]);
+void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
+ const float b[static 9]);
+void wlr_matrix_transpose(float mat[static 9], const float a[static 9]);
void wlr_matrix_translate(float mat[static 9], float x, float y);
void wlr_matrix_scale(float mat[static 9], float x, float y);
void wlr_matrix_rotate(float mat[static 9], float rad);
-void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
- const float b[static 9]);
void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform);
void wlr_matrix_projection(float mat[static 9], int width, int height,