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authorDevin J. Pohly <djpohly@gmail.com>2021-08-23 14:32:59 -0500
committerSimon Ser <contact@emersion.fr>2021-08-30 16:43:18 +0200
commita1d462fa81682d4820d13020769ba86286868b60 (patch)
treea9b9c083a943e6cf7fc0ec21c00abf69f964c5b2 /include/wlr
parentb18c254e5f3f7ce0edb11cbb10f2e106c169f589 (diff)
scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it makes sense that there should be a way to move them to a completely different parent in addition to moving up or down among siblings.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 8a327262..a489d6af 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -91,6 +91,11 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node,
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
+ * Move the node to another location in the tree.
+ */
+void wlr_scene_node_reparent(struct wlr_scene_node *node,
+ struct wlr_scene_node *new_parent);
+/**
* Call `iterator` on each surface in the scene-graph, with the surface's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).