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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-04-06 07:59:54 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-19 14:17:51 -0400
commit7e383c6a6ae0c794a0e52148d237e90e9e0d5dff (patch)
tree3eed05425c068e54f7c264460b6ccbbda16bde38 /include/wlr
parent933ff0e60c423721403b55295bd3d309b010bd8c (diff)
wlr_scene: Make wlr_scene_render_output private
This function sidesteps damage tracking and output awareness on buffers/surfaces. This function isn't a great fit for the API. Let's also inline the function and simplify it.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index b48aeff8..c4b171e3 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -226,14 +226,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
*/
struct wlr_scene *wlr_scene_create(void);
/**
- * Manually render the scene-graph on an output. The compositor needs to call
- * wlr_renderer_begin before and wlr_renderer_end after calling this function.
- * Damage is given in output-buffer-local coordinates and can be set to NULL to
- * disable damage tracking.
- */
-void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
- int lx, int ly, pixman_region32_t *damage);
-/**
* Handle presentation feedback for all surfaces in the scene, assuming that
* scene outputs and the scene rendering functions are used.
*