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authorSimon Ser <contact@emersion.fr>2020-02-28 13:25:05 +0100
committerSimon Ser <contact@emersion.fr>2020-04-02 15:03:43 +0200
commit6595db64099fa95ec1b43dd2f137e0de58da9e41 (patch)
tree40c4e0c2846500b42fcf77956005772d5078e8b2 /include/wlr
parent1674ca725c150e81917c2250571c2607e68ebc6e (diff)
buffer: add a release event
Consumers call wlr_buffer_lock. Once all consumers are done with the buffer, only the producer should have a reference to the buffer. In this case, we can release the buffer (and let the producer re-use it).
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_buffer.h41
1 files changed, 33 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_buffer.h b/include/wlr/types/wlr_buffer.h
index d6a98f4b..fb308e61 100644
--- a/include/wlr/types/wlr_buffer.h
+++ b/include/wlr/types/wlr_buffer.h
@@ -21,27 +21,49 @@ struct wlr_buffer_impl {
struct wlr_dmabuf_attributes *attribs);
};
+/**
+ * A buffer containing pixel data.
+ *
+ * A buffer has a single producer (the party who created the buffer) and
+ * multiple consumers (parties reading the buffer). When all consumers are done
+ * with the buffer, it gets released and can be re-used by the producer. When
+ * the producer and all consumers are done with the buffer, it gets destroyed.
+ */
struct wlr_buffer {
const struct wlr_buffer_impl *impl;
- size_t n_refs;
+ bool dropped;
+ size_t n_locks;
struct {
struct wl_signal destroy;
+ struct wl_signal release;
} events;
};
+/**
+ * Initialize a buffer. This function should be called by producers. The
+ * initialized buffer is referenced: once the producer is done with the buffer
+ * they should call wlr_buffer_drop.
+ */
void wlr_buffer_init(struct wlr_buffer *buffer,
const struct wlr_buffer_impl *impl);
/**
- * Reference the buffer.
+ * Unreference the buffer. This function should be called by producers when
+ * they are done with the buffer.
+ */
+void wlr_buffer_drop(struct wlr_buffer *buffer);
+/**
+ * Lock the buffer. This function should be called by consumers to make
+ * sure the buffer can be safely read from. Once the consumer is done with the
+ * buffer, they should call wlr_buffer_unlock.
*/
-struct wlr_buffer *wlr_buffer_ref(struct wlr_buffer *buffer);
+struct wlr_buffer *wlr_buffer_lock(struct wlr_buffer *buffer);
/**
- * Unreference the buffer. After this call, `buffer` may not be accessed
- * anymore.
+ * Unlock the buffer. This function should be called by consumers once they are
+ * done with the buffer.
*/
-void wlr_buffer_unref(struct wlr_buffer *buffer);
+void wlr_buffer_unlock(struct wlr_buffer *buffer);
/**
* Reads the DMA-BUF attributes of the buffer. If this buffer isn't a DMA-BUF,
* returns false.
@@ -70,6 +92,7 @@ struct wlr_client_buffer {
struct wlr_texture *texture;
struct wl_listener resource_destroy;
+ struct wl_listener release;
};
struct wlr_renderer;
@@ -84,9 +107,11 @@ bool wlr_resource_is_buffer(struct wl_resource *resource);
bool wlr_resource_get_buffer_size(struct wl_resource *resource,
struct wlr_renderer *renderer, int *width, int *height);
/**
- * Upload a buffer to the GPU and reference it.
+ * Import a client buffer and lock it.
+ *
+ * Once the caller is done with the buffer, they must call wlr_buffer_unlock.
*/
-struct wlr_client_buffer *wlr_client_buffer_create(
+struct wlr_client_buffer *wlr_client_buffer_import(
struct wlr_renderer *renderer, struct wl_resource *resource);
/**
* Try to update the buffer's content. On success, returns the updated buffer