diff options
author | Simon Ser <contact@emersion.fr> | 2020-04-06 13:27:05 +0200 |
---|---|---|
committer | Drew DeVault <sir@cmpwn.com> | 2020-04-22 22:40:54 +0200 |
commit | 6129a6f93e97680dfe7e983db2ee7671edb5ffbe (patch) | |
tree | 0c4873841587f434973382f2a551420e7230156d /include/wlr | |
parent | 40513f1a0ec3cb2b2fdc4b0dbd4765d152ef76ce (diff) |
backend/headless: add wlr_headless_backend_create_with_renderer
This allows one to create a headless backend with an existing renderer.
Diffstat (limited to 'include/wlr')
-rw-r--r-- | include/wlr/backend/headless.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/wlr/backend/headless.h b/include/wlr/backend/headless.h index eab102e2..f9481228 100644 --- a/include/wlr/backend/headless.h +++ b/include/wlr/backend/headless.h @@ -20,6 +20,11 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display, wlr_renderer_create_func_t create_renderer_func); /** + * Creates a headless backend with an existing renderer. + */ +struct wlr_backend *wlr_headless_backend_create_with_renderer( + struct wl_display *display, struct wlr_renderer *renderer); +/** * Create a new headless output backed by an in-memory EGL framebuffer. You can * read pixels from this framebuffer via wlr_renderer_read_pixels but it is * otherwise not displayed. |