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authorThomas Hebb <tommyhebb@gmail.com>2022-01-05 00:16:59 -0800
committerThomas Hebb <tommyhebb@gmail.com>2022-01-05 15:48:29 -0800
commit59b9518f072527ac59593e51df7f5d5331a34f0e (patch)
tree21e27b17ca94a1527e6f80cb14bc4294329a19a5 /include/wlr
parent9988eb3378dbc3301059aa9b5e1ff476354cb92b (diff)
render/gles2: don't constrain shm formats to ones that support reading
commit 44e8451cd93e ("render/gles2: hide shm formats without GL support") added the is_gles2_pixel_format_supported() function to render/gles2/pixel_format.c, whose stated purpose is to "check whether the renderer has the needed GL extensions to read a given pixel format." It then used that function to filter the pixel formats returned by get_gles2_shm_formats(). The result of this change is that RGB formats are no longer reported for GL drivers that don't implement EXT_read_format_bgra, even when those formats are supported for rendering (which they have to be for wlr_gles2_renderer_create() to succeed). This is a pretty clear regression, since wlr_renderer_init_wl_shm() fails when either of WL_SHM_FORMAT_ARGB8888 or WL_SHM_FORMAT_XRGB8888 are missing. To fix the regression, change is_gles2_pixel_format_supported() to accept all pixel formats that support rendering, regardless of whether we can read them or not, and move the check for EXT_read_format_bgra back into gles2_read_pixels(). (There's already a check for this extension in gles2_preferred_read_format(), so we're not breaking any abstraction that wasn't already broken.) Tested on the NVIDIA 495.46 proprietary driver, which doesn't support EXT_read_format_bgra. Fixes: 44e8451cd93e ("render/gles2: hide shm formats without GL support")
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