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authorSimon Ser <contact@emersion.fr>2022-10-27 16:05:50 +0200
committerSimon Ser <contact@emersion.fr>2022-10-28 13:49:03 +0200
commit4d04144b9254335c74f54c6e282904ec0c54c9dd (patch)
tree863bac9e96562cbe55fd1f879f2b20a5217ee512 /include/wlr
parentd69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff)
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'include/wlr')
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