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authorSimon Ser <contact@emersion.fr>2022-01-18 14:27:37 +0100
committerKenny Levinsen <kl@kl.wtf>2022-02-01 10:01:09 +0000
commit3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7 (patch)
tree2195d629c9fafd3c563c76c7d2457c952e24468c /include/wlr
parent3cfe29b5988190d7eb32cd0b76a6cfe810be7812 (diff)
scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 7dfccbf9..a77eb6c2 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -68,6 +68,9 @@ struct wlr_scene {
// May be NULL
struct wlr_presentation *presentation;
struct wl_listener presentation_destroy;
+
+ // List of buffers which need to be imported as textures
+ struct wl_list pending_buffers; // wlr_scene_buffer.pending_link
};
/** A sub-tree in the scene-graph. */
@@ -114,6 +117,7 @@ struct wlr_scene_buffer {
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
+ struct wl_list pending_link; // wlr_scene.pending_buffers
};
/** A viewport for an output in the scene-graph */