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authorSimon Ser <contact@emersion.fr>2021-07-22 19:47:51 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-07-22 14:10:26 -0400
commit2fa47c1837ef54642ce646bc14ef2b8ef1f37e8d (patch)
tree874feb73811a450ab068a1c3a0e462dfc440e74c /include/wlr
parent70fb21c35ba432bec86b61ef6e938d65629fde31 (diff)
render: drop wlr_renderer_impl.init_wl_display
Now that we have our own wl_drm implementation, there's no reason to provide custom renderer hooks to init a wl_display in the interface. We can just initialize the wl_display generically, depending on the renderer capabilities.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/render/interface.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index b3a21b0b..4207bd30 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -44,8 +44,6 @@ struct wlr_renderer_impl {
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
void *data);
void (*destroy)(struct wlr_renderer *renderer);
- bool (*init_wl_display)(struct wlr_renderer *renderer,
- struct wl_display *wl_display);
int (*get_drm_fd)(struct wlr_renderer *renderer);
uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,