diff options
| author | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 | 
|---|---|---|
| committer | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 | 
| commit | 29291cb47cdaa72d1142a008fef3301dcb86dfac (patch) | |
| tree | 77616ce5285dea16bc1ebe1a41e02b1ed3b80ce6 /include/wlr | |
| parent | f28c0e2046c59aeb9f014ef4c22d4517e38f4721 (diff) | |
| download | wlroots-29291cb47cdaa72d1142a008fef3301dcb86dfac.tar.xz | |
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
Diffstat (limited to 'include/wlr')
| -rw-r--r-- | include/wlr/render/interface.h | 1 | ||||
| -rw-r--r-- | include/wlr/render/wlr_texture.h | 5 | ||||
| -rw-r--r-- | include/wlr/types/wlr_compositor.h | 2 | 
3 files changed, 2 insertions, 6 deletions
| diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index 4207bd30..7e923353 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -54,7 +54,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,  	const struct wlr_renderer_impl *impl);  struct wlr_texture_impl { -	bool (*is_opaque)(struct wlr_texture *texture);  	bool (*write_pixels)(struct wlr_texture *texture,  		uint32_t stride, uint32_t width, uint32_t height,  		uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h index 93fc221c..0f39b8a8 100644 --- a/include/wlr/render/wlr_texture.h +++ b/include/wlr/render/wlr_texture.h @@ -37,11 +37,6 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,  	struct wlr_dmabuf_attributes *attribs);  /** - * Returns true if this texture is using a fully opaque format. - */ -bool wlr_texture_is_opaque(struct wlr_texture *texture); - -/**    * Update a texture with raw pixels. The texture must be mutable, and the input    * data must have the same pixel format that the texture was created with.    */ diff --git a/include/wlr/types/wlr_compositor.h b/include/wlr/types/wlr_compositor.h index bff6bc83..034b075b 100644 --- a/include/wlr/types/wlr_compositor.h +++ b/include/wlr/types/wlr_compositor.h @@ -162,6 +162,8 @@ struct wlr_surface {  		int width, height;  		int buffer_width, buffer_height;  	} previous; + +	bool opaque;  };  struct wlr_renderer; | 
