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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-04-12 11:47:59 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-05-19 14:24:05 -0400
commit20cc1ce0b93c20a0e46f8b7dc6b27b1c0dfd1e42 (patch)
treef9985ca000359b12f076a30656fc6c1a6cc2b57a /include/wlr
parent5f562465717ae4d5afd518cd3adf5c84e83ce2d4 (diff)
wlr_scene: Change out surface specific iterator functions
Instead iterate over wlr_scene_buffer
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h24
1 files changed, 14 insertions, 10 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 07cb0a78..e1818b37 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -28,11 +28,18 @@ struct wlr_output_layout;
struct wlr_xdg_surface;
struct wlr_layer_surface_v1;
+struct wlr_scene_node;
struct wlr_scene_buffer;
+typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
+ int sx, int sy, void *data);
+
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy);
+typedef void (*wlr_scene_buffer_iterator_func_t)(
+ struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
+
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_TREE,
@@ -176,9 +183,6 @@ struct wlr_scene_layer_surface_v1 {
struct wl_listener layer_surface_unmap;
};
-typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
- int sx, int sy, void *data);
-
/**
* Immediately destroy the scene-graph node.
*/
@@ -224,12 +228,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
*/
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/**
- * Call `iterator` on each surface in the scene-graph, with the surface's
+ * Call `iterator` on each buffer in the scene-graph, with the buffer's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
-void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
- wlr_surface_iterator_func_t iterator, void *user_data);
+void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
+ wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting
@@ -373,12 +377,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
- * Call `iterator` on each surface in the scene-graph visible on the output,
- * with the surface's position in layout coordinates. The function is called
+ * Call `iterator` on each buffer in the scene-graph visible on the output,
+ * with the buffer's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
-void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
- wlr_surface_iterator_func_t iterator, void *user_data);
+void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
+ wlr_scene_buffer_iterator_func_t iterator, void *user_data);
/**
* Get a scene-graph output from a wlr_output.
*