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authorIsaac Freund <mail@isaacfreund.com>2021-12-13 17:23:47 +0100
committerIsaac Freund <mail@isaacfreund.com>2021-12-13 17:26:22 +0100
commit1c3e0816f3cc4c653b24256486234d02fcf59e02 (patch)
tree1697c36cc13635aa310885277a38811a0336d017 /include/wlr
parentad01cdf0b218a8d49698bf0ff85b84a4540a4f6f (diff)
scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of scene surfaces will always be NULL. Therefore, take a wlr_scene_output instead of separate wlr_scene and wlr_output arguments and rename the function to wlr_scene_output_send_frame_done(). The actual behavior of the function is unchanged.
Diffstat (limited to 'include/wlr')
-rw-r--r--include/wlr/types/wlr_scene.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index f388a658..d2af9c5a 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -201,13 +201,6 @@ struct wlr_scene *wlr_scene_create(void);
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
-/**
- * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
- * wlr_scene_render_output() for which wlr_scene_surface->primary_output
- * matches the given output.
- */
-void wlr_scene_send_frame_done(struct wlr_scene *scene,
- struct wlr_output *output, struct timespec *now);
/**
* Add a node displaying nothing but its children.
@@ -295,7 +288,13 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
* Render and commit an output.
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
-
+/**
+ * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
+ * wlr_scene_output_commit() for which wlr_scene_surface->primary_output
+ * matches the given scene_output.
+ */
+void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
+ struct timespec *now);
/**
* Call `iterator` on each surface in the scene-graph visible on the output,
* with the surface's position in layout coordinates. The function is called