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author | Simon Ser <contact@emersion.fr> | 2023-02-02 22:42:42 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2023-02-02 22:42:42 +0100 |
commit | 0534d12b28248cf149a829b122a8c3d1b22b0003 (patch) | |
tree | ec0d538123145ee778c86a1e6122db4f5dcfa333 /include/wlr/util/edges.h | |
parent | cfa7696d7bd6b7b23d73922ad48631b1b0df6e02 (diff) |
render/gles2: use correct type for shader type
Doesn't matter a lot, but let's try to be consistent with the
GL headers.
Diffstat (limited to 'include/wlr/util/edges.h')
0 files changed, 0 insertions, 0 deletions