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authorGuido Günther <agx@sigxcpu.org>2018-02-21 23:20:09 +0100
committerGuido Günther <agx@sigxcpu.org>2018-02-25 13:47:48 +0100
commitd08792bfffc6b7b28f59d7ee100091805367b7fa (patch)
tree33c514b2e9f70be4980614717093029f675fc7fd /include/wlr/render
parente6ca78b0e4b81e02958628c4b3b4db911b51714b (diff)
Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
Diffstat (limited to 'include/wlr/render')
-rw-r--r--include/wlr/render/interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index b989e399..eda5af1c 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -22,7 +22,7 @@ struct wlr_renderer_impl {
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
- struct wlr_texture *texture, const float (*matrix)[16]);
+ struct wlr_texture *texture, const float (*matrix)[16], float alpha);
void (*render_quad)(struct wlr_renderer *renderer,
const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer *renderer,