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authorzccrs <zccrs@live.com>2022-11-09 17:57:56 +0800
committerzccrs <zccrs@live.com>2022-11-15 10:58:45 +0800
commit5b34fe55136cca32c10e70e5fe44fea2d7c6520d (patch)
tree747c6eba917645912cf11dfb541bfcb4cff3c1b4 /include/wlr/render
parent65836ce357e4140d4e5250228a05ddd96119a883 (diff)
render/vulkan: add wlr_vk_texture_has_alpha
Allow to get whether has alpha channel of the VkImage, it can help an optimization to disable blending when the texture doesn't have alpha. Because the VkFormat isn't enough because it's always set to VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB.
Diffstat (limited to 'include/wlr/render')
-rw-r--r--include/wlr/render/vulkan.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/wlr/render/vulkan.h b/include/wlr/render/vulkan.h
index aec3a3c2..04c877e4 100644
--- a/include/wlr/render/vulkan.h
+++ b/include/wlr/render/vulkan.h
@@ -32,6 +32,7 @@ bool wlr_texture_is_vk(struct wlr_texture *texture);
void wlr_vk_texture_get_image_attribs(struct wlr_texture *texture,
struct wlr_vk_image_attribs *attribs);
+bool wlr_vk_texture_has_alpha(struct wlr_texture *texture);
#endif