diff options
author | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
commit | 29291cb47cdaa72d1142a008fef3301dcb86dfac (patch) | |
tree | 77616ce5285dea16bc1ebe1a41e02b1ed3b80ce6 /include/wlr/render | |
parent | f28c0e2046c59aeb9f014ef4c22d4517e38f4721 (diff) |
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
Diffstat (limited to 'include/wlr/render')
-rw-r--r-- | include/wlr/render/interface.h | 1 | ||||
-rw-r--r-- | include/wlr/render/wlr_texture.h | 5 |
2 files changed, 0 insertions, 6 deletions
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index 4207bd30..7e923353 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -54,7 +54,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer, const struct wlr_renderer_impl *impl); struct wlr_texture_impl { - bool (*is_opaque)(struct wlr_texture *texture); bool (*write_pixels)(struct wlr_texture *texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h index 93fc221c..0f39b8a8 100644 --- a/include/wlr/render/wlr_texture.h +++ b/include/wlr/render/wlr_texture.h @@ -37,11 +37,6 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs); /** - * Returns true if this texture is using a fully opaque format. - */ -bool wlr_texture_is_opaque(struct wlr_texture *texture); - -/** * Update a texture with raw pixels. The texture must be mutable, and the input * data must have the same pixel format that the texture was created with. */ |