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authoremersion <contact@emersion.fr>2018-07-12 23:35:33 +0100
committeremersion <contact@emersion.fr>2018-07-12 23:35:33 +0100
commitc4915d149289683b6a3b8c836ba5591a8973baba (patch)
tree84e3a2b6d35b5b7c4967a34c011afb8782a9da60 /include/wlr/render/wlr_texture.h
parentd8bbdf3bd5edce03c550bb0982ac997392ac5711 (diff)
render: add wlr_texture_is_opaque
Diffstat (limited to 'include/wlr/render/wlr_texture.h')
-rw-r--r--include/wlr/render/wlr_texture.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h
index 785f4fc6..9370fa25 100644
--- a/include/wlr/render/wlr_texture.h
+++ b/include/wlr/render/wlr_texture.h
@@ -41,6 +41,11 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
/**
+ * Returns true if this texture is using a fully opaque format.
+ */
+bool wlr_texture_is_opaque(struct wlr_texture *texture);
+
+/**
* Update a texture with raw pixels. The texture must be mutable.
*/
bool wlr_texture_write_pixels(struct wlr_texture *texture,