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authorDrew DeVault <sir@cmpwn.com>2018-07-13 04:09:31 -0700
committerGitHub <noreply@github.com>2018-07-13 04:09:31 -0700
commit3ae423b0e35fb35cc4cee972c4f29f020efad877 (patch)
treeb3c01080ead17997e8fe186d9bdeeabc79547c4c /include/wlr/render/wlr_texture.h
parentd8bbdf3bd5edce03c550bb0982ac997392ac5711 (diff)
parent5bb272d7f398647a227344f86a232c8cc0181cce (diff)
Merge pull request #1130 from emersion/surface-opaque
Add wlr_surface.opaque_region
Diffstat (limited to 'include/wlr/render/wlr_texture.h')
-rw-r--r--include/wlr/render/wlr_texture.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h
index 785f4fc6..9370fa25 100644
--- a/include/wlr/render/wlr_texture.h
+++ b/include/wlr/render/wlr_texture.h
@@ -41,6 +41,11 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
/**
+ * Returns true if this texture is using a fully opaque format.
+ */
+bool wlr_texture_is_opaque(struct wlr_texture *texture);
+
+/**
* Update a texture with raw pixels. The texture must be mutable.
*/
bool wlr_texture_write_pixels(struct wlr_texture *texture,