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authorSimon Ser <contact@emersion.fr>2020-04-27 12:45:21 +0200
committerDrew DeVault <sir@cmpwn.com>2020-04-28 21:45:14 +0200
commit06f4c3945dfcdb108e480961d9d76cdb75c9912c (patch)
tree4b6bfcd7f3665819f7bd29e7989245e836b83608 /include/wlr/render/wlr_texture.h
parent21397e2b4a86443dde31ba36cf4f6b7fbb1b662c (diff)
render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
Diffstat (limited to 'include/wlr/render/wlr_texture.h')
-rw-r--r--include/wlr/render/wlr_texture.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/wlr/render/wlr_texture.h b/include/wlr/render/wlr_texture.h
index f2e6a37d..71ce5e7c 100644
--- a/include/wlr/render/wlr_texture.h
+++ b/include/wlr/render/wlr_texture.h
@@ -18,6 +18,7 @@ struct wlr_texture_impl;
struct wlr_texture {
const struct wlr_texture_impl *impl;
+ uint32_t width, height;
};
/**
@@ -43,6 +44,9 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
/**
* Get the texture width and height.
+ *
+ * This function is deprecated. Access wlr_texture's width and height fields
+ * directly instead.
*/
void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);