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author | Simon Ser <contact@emersion.fr> | 2021-10-27 15:42:08 +0200 |
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committer | Isaac Freund <mail@isaacfreund.com> | 2021-10-27 16:18:10 +0200 |
commit | a80f2b281640b6fcf092d29e41ea7747b6c66328 (patch) | |
tree | 8395d1ba67fcbbb3006877456c020cdf09939a28 /include/wlr/render/wlr_renderer.h | |
parent | a92293a15a9ace8abca2a3e3f785ab816f62be42 (diff) |
scene: inline subsurface_tree_destroy
This is only called from one function.
To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.
Inlining avoids calling subsurface_tree_destroy by mistake.
Diffstat (limited to 'include/wlr/render/wlr_renderer.h')
0 files changed, 0 insertions, 0 deletions