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authorRose Hudson <rose@krx.sh>2023-06-02 10:25:07 +0100
committerSimon Ser <contact@emersion.fr>2023-06-05 19:50:07 +0000
commit9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 (patch)
tree9a5e01483d36e8f661fbfe3ad922d65206486613 /include/wlr/render/wlr_renderer.h
parentbd834fe8d1b9b380391f68c89dcdf35bdcaf64c0 (diff)
add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
Diffstat (limited to 'include/wlr/render/wlr_renderer.h')
-rw-r--r--include/wlr/render/wlr_renderer.h30
1 files changed, 28 insertions, 2 deletions
diff --git a/include/wlr/render/wlr_renderer.h b/include/wlr/render/wlr_renderer.h
index 33668067..a150930c 100644
--- a/include/wlr/render/wlr_renderer.h
+++ b/include/wlr/render/wlr_renderer.h
@@ -162,13 +162,22 @@ void wlr_renderer_destroy(struct wlr_renderer *renderer);
struct wlr_render_pass;
/**
+ * An object that can be queried after a render to get the duration of the render.
+ */
+struct wlr_render_timer;
+
+struct wlr_buffer_pass_options {
+ struct wlr_render_timer *timer;
+};
+
+/**
* Begin a new render pass with the supplied destination buffer.
*
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
-struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
- struct wlr_renderer *renderer, struct wlr_buffer *buffer);
+struct wlr_render_pass *wlr_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
+ struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options);
/**
* Submit the render pass.
@@ -235,4 +244,21 @@ struct wlr_render_rect_options {
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options);
+/**
+ * Allocate and initialise a new render timer.
+ */
+struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer);
+
+/**
+ * Get the render duration in nanoseconds from the timer.
+ *
+ * Returns -1 if the duration is unavailable.
+ */
+int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer);
+
+/**
+ * Destroy the render timer.
+ */
+void wlr_render_timer_destroy(struct wlr_render_timer *timer);
+
#endif