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authorSimon Ser <contact@emersion.fr>2021-03-26 12:21:23 +0100
committerSimon Ser <contact@emersion.fr>2021-04-08 09:10:03 +0200
commita109a80dca502bd36d61f1d1b3ad1c708ea5ad09 (patch)
treebd4b86cb363ce1bc883123c919e652c1e739e3d1 /include/wlr/render/interface.h
parent9ecfa4343a6d92fa057802a2911281d75a5a4f6f (diff)
render: drop support for ellipses
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: https://github.com/swaywm/wlroots/issues/2759
Diffstat (limited to 'include/wlr/render/interface.h')
-rw-r--r--include/wlr/render/interface.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index f00a8d76..5159e83b 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -30,8 +30,6 @@ struct wlr_renderer_impl {
const float matrix[static 9], float alpha);
void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
- void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
- const float color[static 4], const float matrix[static 9]);
const uint32_t *(*get_shm_texture_formats)(struct wlr_renderer *renderer,
size_t *len);
bool (*resource_is_wl_drm_buffer)(struct wlr_renderer *renderer,