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author | Simon Ser <contact@emersion.fr> | 2019-11-10 14:31:33 +0100 |
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committer | Scott Anderson <scott@anderso.nz> | 2019-12-20 01:03:34 +0000 |
commit | 515679e4fed1c7c762a8c269fca09cbb195a4323 (patch) | |
tree | 04e4011d75869e07839c2783efaaf52655cb1dbd /include/wlr/render/interface.h | |
parent | 774548696c0a5f3164a3ce5a85d893da6c3b18be (diff) |
Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
Diffstat (limited to 'include/wlr/render/interface.h')
0 files changed, 0 insertions, 0 deletions