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authorSimon Ser <contact@emersion.fr>2020-04-27 12:45:21 +0200
committerDrew DeVault <sir@cmpwn.com>2020-04-28 21:45:14 +0200
commit06f4c3945dfcdb108e480961d9d76cdb75c9912c (patch)
tree4b6bfcd7f3665819f7bd29e7989245e836b83608 /include/wlr/render/interface.h
parent21397e2b4a86443dde31ba36cf4f6b7fbb1b662c (diff)
render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
Diffstat (limited to 'include/wlr/render/interface.h')
-rw-r--r--include/wlr/render/interface.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h
index 6936afa3..48ef4286 100644
--- a/include/wlr/render/interface.h
+++ b/include/wlr/render/interface.h
@@ -70,7 +70,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl);
struct wlr_texture_impl {
- void (*get_size)(struct wlr_texture *texture, int *width, int *height);
bool (*is_opaque)(struct wlr_texture *texture);
bool (*write_pixels)(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
@@ -82,6 +81,6 @@ struct wlr_texture_impl {
};
void wlr_texture_init(struct wlr_texture *texture,
- const struct wlr_texture_impl *impl);
+ const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
#endif