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author | Manuel Stoeckl <code@mstoeckl.com> | 2022-11-26 10:42:23 -0500 |
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committer | Simon Ser <contact@emersion.fr> | 2023-05-06 18:16:45 +0000 |
commit | e6fc5d1e499e7bfd8862f06583aee6323574f957 (patch) | |
tree | 8066f7b6401739a49fab62e172edf7c08c12a263 /include/wlr/render/egl.h | |
parent | d933f5204b4723eeb64b3c734d4017067f11811b (diff) |
render/vulkan: increase next descriptor pool size
This ensures that the pool sizes grow exponentially, making the number
of pools needed logarithmic in the number of descriptors, instead of
linear. Since the first pool's size is 256, this change only has an
effect when the compositor creates a large number of textures.
Diffstat (limited to 'include/wlr/render/egl.h')
0 files changed, 0 insertions, 0 deletions