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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-06-25 23:25:05 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-08-14 02:38:50 -0400
commitc6246272fd46136a2cc3924d7c7f01cfa6e33f0c (patch)
tree4b663f0e4893d3dfe476389f5f680bdf9925c1d5 /include/wlr/render/allocator.h
parent028606512dfe9fe9d565f600669d06c35aa20f3a (diff)
wlr_scene: Rework damage handling
Simplify damage handling by using our cached visibility state. Damaging can happen in one step because since we can use the old visibility state which represent what portions of the screen the scene node was. This way we can damage everything in one step after the fact.
Diffstat (limited to 'include/wlr/render/allocator.h')
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