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authorTony Crisci <tony@dubstepdish.com>2017-08-04 11:53:55 -0400
committerTony Crisci <tony@dubstepdish.com>2017-08-04 11:53:55 -0400
commiteffea557bbd7ea4d4dda76eaf050cddf54a90346 (patch)
tree7de45c2fe13a3662e37a5e8a7299ec0b57b89924 /include/wlr/render.h
parent6610aa7ca7d170c43705c86db65f7a1f8fc8681a (diff)
Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.
Diffstat (limited to 'include/wlr/render.h')
-rw-r--r--include/wlr/render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
index 30648a20..4de2432d 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -57,6 +57,8 @@ struct wlr_surface {
bool valid;
uint32_t format;
int width, height;
+ struct wl_signal destroy_signal;
+ struct wl_resource *resource;
};
/**