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authoremersion <contact@emersion.fr>2018-03-15 19:31:02 +0100
committeremersion <contact@emersion.fr>2018-03-15 19:31:02 +0100
commit876f07e9f13946609047e8e32ca7918548315e1c (patch)
tree07fe534708d37ffa146a6631445cf57d19e931fb /include/wlr/render.h
parent1914a1aa2b4f3c5678bbbf7d734352a6f51bec58 (diff)
renderer: replace wlr_texture_get_matrix by wlr_render_texture
Diffstat (limited to 'include/wlr/render.h')
-rw-r--r--include/wlr/render.h41
1 files changed, 12 insertions, 29 deletions
diff --git a/include/wlr/render.h b/include/wlr/render.h
index c3bf5c97..01d05fb1 100644
--- a/include/wlr/render.h
+++ b/include/wlr/render.h
@@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
*/
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
/**
- * Renders the requested texture using the provided matrix. A typical texture
- * rendering goes like so:
- *
- * struct wlr_renderer *renderer;
- * struct wlr_texture *texture;
- * float projection[9];
- * float matrix[9];
- * wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
- * wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
- *
- * This will render the texture at <123, 321> with an alpha channel of 0.5.
+ * Renders the requested texture.
+ */
+bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
+ const float projection[static 9], int x, int y, float alpha);
+/**
+ * Renders the requested texture using the provided matrix.
*/
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha);
-
/**
* Renders a solid quad in the specified color.
*/
@@ -95,22 +89,22 @@ struct wlr_texture {
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int width, int height,
+ const unsigned char *pixels);
/**
* Copies pixels to this texture. The buffer is not accessed after this function
* returns. Under some circumstances, this function may re-upload the entire
* buffer - therefore, the entire buffer must be valid.
*/
bool wlr_texture_update_pixels(struct wlr_texture *surf,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels);
+ enum wl_shm_format format, int stride, int x, int y,
+ int width, int height, const unsigned char *pixels);
/**
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
- struct wl_shm_buffer *shm);
+ struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
@@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
* must be valid.
*/
bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
- int x, int y, int width, int height, struct wl_shm_buffer *shm);
-/**
- * Prepares a matrix with the appropriate scale for the given texture and
- * multiplies it with the projection, producing a matrix that the shader can
- * muptlipy vertex coordinates with to get final screen coordinates.
- *
- * The projection matrix is assumed to be an orthographic projection of [0,
- * width) and [0, height], and the x and y coordinates provided are used as
- * such.
- */
-void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
- const float projection[static 9], int x, int y);
+ int x, int y, int width, int height, struct wl_shm_buffer *shm);
/**
* Destroys this wlr_texture.
*/