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author | emersion <contact@emersion.fr> | 2018-03-19 20:21:02 +0100 |
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committer | emersion <contact@emersion.fr> | 2018-03-19 20:21:02 +0100 |
commit | 6ecb0eefcba21d923bd01fce688dbd6bd399fbae (patch) | |
tree | 0ba90e941dc9029e6d9e12d8bbc85b52e183dcb7 /include/wlr/interfaces/wlr_output.h | |
parent | 6227da96b113f00b4b8134c10a43994716a53fef (diff) |
render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
Diffstat (limited to 'include/wlr/interfaces/wlr_output.h')
0 files changed, 0 insertions, 0 deletions