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author | Tony Crisci <tony@dubstepdish.com> | 2017-08-05 10:41:05 -0400 |
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committer | Tony Crisci <tony@dubstepdish.com> | 2017-08-05 10:41:05 -0400 |
commit | 9119be1dd1681e56147bc1d5cba637dd466e849f (patch) | |
tree | a6cf541f52d6b447eb1a598f75bc4402d204c261 /include/wlr/interfaces/wlr_keyboard.h | |
parent | ce886c03539319f7b3327a4adde3c912e349e0f4 (diff) |
Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
Diffstat (limited to 'include/wlr/interfaces/wlr_keyboard.h')
0 files changed, 0 insertions, 0 deletions