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author | Simon Ser <contact@emersion.fr> | 2019-11-06 11:19:52 +0100 |
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committer | Drew DeVault <sir@cmpwn.com> | 2019-11-07 14:24:03 -0500 |
commit | 447835afc108fe17906a5acaecc65666786df1ab (patch) | |
tree | 6e39c8c3c59146e950c4157b354d7ba8585cd8a5 /include/wlr/interfaces/wlr_input_device.h | |
parent | eaa98f6aff6baa13e5370e37a8422bd27d0f3348 (diff) |
render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: https://git.sr.ht/~sircmpwn/wxrc/tree/3db905b7842ac42cf1878876e647005b41f00a52/src/render.c#L227
Diffstat (limited to 'include/wlr/interfaces/wlr_input_device.h')
0 files changed, 0 insertions, 0 deletions